This is the final course in the Graphic Design program.  In this course, students will utilize and build upon the skills and knowledge they acquired in the previous two courses.  This course will walk students through the creative process and expanding their personal portfolio.  Students will also learn more advanced aspects of digital content creation and marketing strategies that apply to the current Graphic Design industry.

This is the second course in the Graphic Design track.  In this course, students will build on the skills and knowledge from the previous course.  Students will explore various topics such as Logo design and creation as well as basic web design and web page layout.  This course will focus students on the digital aspects of Graphic Design and content creation.

This is an introductory course for Graphic Design.  Students will learn about the various career paths and basic principles of graphic design.  Students will learn how to use industry professional software like Adobe Photoshop, Illustrator, and InDesign.  Each student will acquire a basic knowledge of color theory and and print layout as well as basic photo retouching and manipulation.

This is the last course in the Game and Simulation Program.  In this course students will combine and utilize their skills from the previous two courses to create content that will be used in a final game or simulation project that will be completed by the end of the year.

Game and Simulation Design 1 is the second year course in the Game and Simulation Program.  Students that successfully complete Game and Simulation Foundations may enroll in this course with instructor approval.  Student will begin delving deeper into the Game and Simulation industry.  This course will introduce students to working as part of a production team and emulate real world industry practices and pipeline workflows.

This course is designed to introduce students to the Game and Simulation Industry.  We will discuss the various roles that are necessary to design and create video games as well as introduce students to the basic practices of the various career paths within the game and simulation community.  Areas to be covered include:  3D Modeling, Texture Creation, Basic Rigging, Scripting, and Animation.  Students will also be introduced to several current game engines like Unity and UDK